Even the kill order for bosses is unknown so far, as there appears to be optional bosses.
In the meantime you can check out the loot and bosses here: http://www.mmo-champion.com/index.php?page=862
Cardinal wrote:Regarding Taq's suggestion, I do not think moving Ignis in a circle around the raid will be possible, because the fire he spawns on the ground lasts for ages and soon there are 3 flame pools up at the same time. It feels more like Grobbulus' poison clouds, which would therefore require massive kiting
First try I jumped on Dahl's bike and was totally useless in the fight as bike passengers can't do anything. So I jumped out in the hope of running to a siege engine or demolisher, and got hit by the burning dot - you have about 5 seconds to live outside a vehicle, so don't leave a vehicle unless there's another in range!Derky wrote:Flamedude = piece of piss. ...
Deffo a candidate for hardmode / achievements in early raiding attempts.
Heh, I was secretly gloating when everyone said Ignis was oneshotting people, because our murlocs were living for a lot longer than that! But he is hard, and control of the adds seems key. I had some ranged issues at the start - people seemed to be in range, but were out of range of heals. I suppose his room is a lot larger than it looks, so perhaps Taqwa's plan is better - the one strategy I've seen shows him being tanked in a tight circle (facing outward), and being moved 120 degrees (1/3 of a circle) every time he burns the ground. And thanks to D and Zuzu for helping me get that achievement in the Molten Pot! Someone said you can move around in there, and I tried, but I was a passenger up there, and I'm not sure I was repositioning myself or if it was just him sloshing me around.I actually didnt think Ignis was that borked to be honest. I think our stratergy was shocking and we didn't grasp the fight until we left it. I do agree with Taq regarding the tanking position, most of the issues I had as a healer was moving, we also lost a hell of a lot of dps during that. The adds need to be controlled better but that will come when Ignis is not killing everyone.
Seems in 10-mans it's only the centre two harpoons that are activated. They can be handled by 1-2 healers only, so that leaves the other free to move closer to the dps. I was doing both at the end, although an annoying XPerl bug gave me an error message everytime I moused over Gimil's frame (didn't like the funny "a" I guess ) so I was a bit slow at the start.Razorscale again is very easy fight, very little to actually worry about. We had a major problem last night with adds not being tanked / dps'ed / ignored. It was a 50/50 split from my prospective between the DPS thinking the adds wont kill them and just dps'in as soon as they spawn. Though we have 3 healers in the raid there is enough splash damage with out having to worry about someone else trying to tank the mob that is not a tank. On atleast 3 attempts I was murdered by an add that was untanked for a long time, I saw Marv get the same treatment. Its all fine and dandy allowing the dwarfs to tank the adds if they are watched very closely. That needs some improvement.
D did top HPS but his activity was lower than Zuzus and mine - which means there's a lot of moving around. We need to put D in a more stationary position, and he needs to be watched over closely and stroked gently (HoS) often. As for healer aggro I don't see it as a bad thing - helps the tanks round up adds as they will come to us (I don't have Subtlety myself either for this reason). He's still the best we have at healing a LOT of damage out STAT, so once we find a spot for you to stand unmolested, we'll progress - let's work at finding good positions.I died a shit load on Razor too, I swear that the fireball thing he does is aggro based ...
Regarding the healing, it would seem that paladin's are not the best choice for these boss's we have encounted so far. Which kinda sucks, the amount of movement and sheer amount of splash damage is so anti paladin it almost made me cry. I doubt I even managed 2k HPS on average last night (Not looked at WWS yet) but I felt fucking useless most of the night. Though I did Top damage!
Yes, get a mike, even if it's just to say "I'm saying something in chat, READ IT!". I was reading raid chat, but it's very easy to ignore it when it's overruled in the Vent channel.. I was going to suggest those without a mike get promoted and learn to use /rw to get attention, but it would be much better for people to get a mike.We do need to pay more attention to the raid chat, I did feel Zuzuna and Gimi were ignored a few times, question's did go unanswered and attempts were started with out reading raid chat. ...
Derky wrote:
Not sure what Pryn is, but I am a elixir master so I have the chance to make more than 2 flasks at a time, to the max of 6 from one set of mats.
Kayte is also I believe.
Marveen wrote:I read somewhere that the hands have a chance to drop whoever they have on hit (increasing chance to drop up to 100% chance to drop the person after 100k hit points). So as far as I can see we don't want to kill the hand on purpose (it will respawn after a while after all), as the rubble adds extra unnecessary chaos to the fight.
Killing an arm will spawn a pack of earth elementals which should be picked up by a tank and killed immediately. The arm will respawn 60 seconds later, but will take health equal to the arm's from the boss.
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