Nice farmraid, with plenty of kills and loot all around.
I tried a Demolisher at
Flame Leviathan (with Taq as passenger) - staying a bit behind the pack so I could use my cannon (it has a minimum range), but ended up caught up by a spider and obliterated!
Was easy enough otherwise, though I'd like to read up on what the pyrite does exactly as I'm not sure I was dropping it at the right time always..
Flinging passengers was fun, though only doable once in the fight, and it wasn't a problem helping to pick up the turretslayers afterwards either (as long as not being chased). We do need 2 choppers for the gauntlet, right?
Razorscale seemed quite considerably nerfed - healing was easy and the fireballs were only taking 20% of people's health or so.. :/ I know we've got better, but it's a bit sad to see heavy nerfs so early into the instance. Let's stay ahead of the pack!
Ignis - the new strategy felt almost like an exploit although it makes sense considering that we're taught to use the forge pools to douse fire (the jumpy flames). On that note - the Oracles were in combat for about 10 minutes on the trash leading into Ignis, so all I can say to the new mana regen nerfs is LOL...
Cardinal and Blobb were easy to keep alive, the hard bit is focusing so you're not caught in a spell-lock during a Scorch (which caused the first wipe). It's a long fight and damage ramps up but it's predictable and our tanks felt quite solid throughout.
XT-002 was fun! I can't believe we forgot about the trash, and I hope Dahl got us well and thoroughly frapsed for that.. XD He's been nerfed a lot (edit: XT-002, not Dahl), both regarding to damage output and enrage duration. Nice and easy fight now.
Kologarn was nerfified too (I sense a pattern) - not much to say here. People weren't squeezed nearly as hard as last week, either.
Auriaya - as Taq says, the pull makes or breaks the fight. One thing is IF we bring 2 shamans again, split the tanks and healers up. The tank group lost their shaman early so they couldn't avoid the fears after a minute of the fight, although it wasn't critical with the group we brought last night.
Iron Council - I noobed up on the kill and got too close as Brundir landed in phase3. Overloaded tree! Still, very nicely done. Blobb did some nice OTing, keeping the adds far enough away that the kill groups and healers had room to move. Healing was quite manic in phase 2 - if anyone drops below 50% health they will die to green goo. I was worried about phase 3, expecting a progression in healing difficulty, but we were over the hump of phase 2. My only suggestion would be for the Oracles to spread out more as this phase starts so we have everyone covered (grab one circle each and stay in it? The two MT/raid healers can share the circle by the door and the middle left one, and the OT healer can grab the middle right one - adjusting for where the boss lands) when the spark/running starts. Am I right to assume you can soak the sparks (if you get healing) as long as they don't chain? Or do you need to kite the sparks?
There's an achievement for killing different bosses last ("I choose you <bossname>"), so we can try leaving middle guy up next week..
Hodir - I saw the same purple icon of the freeze that Keristrasza has (Nexus), and the debuff went away when I moved, so people need to watch their stacks and jump. I tried chasing the runes (only saw one kind), a bit like chasing domes at Malygos in phase 2. They didn't seem to do much damage, even the stalagmites didn't hit me (bugged or just lucky?). So will read up a bit on this boss before Saturday's run.
The trash leading up to Hodir was surprising - haven't seen a trash gauntlet like that in a while. I feel we should have a skinner along, seeing all that leather go to waste and it probably drops epic Ulduar-only mats..
Hmm, maybe I should change from Mining to Skinning - Master of Anatomy will be tasty in kitty spec.