I seemed to have been heavily slacking DPS wise in a few attempts there. BoK instead of BoM was probably a bad idea thinking about it, I won't make that mistake again.
Sartharion + 1 Drake seems to rely on the majority of people being alive and is quite a step up difficulty wise in comparison to the dragon on its own. We made pretty solid progress for the first few attempts; lack of concentration and tiredness made us luck out on a few of the others.
Tanking: Was good, position was good, and once Taq realised how much defence he needed it all seemed to go well enough. I failed epicly on the last attempt before the no drakes try by following an Elemental Taq was kiting and ended up in the middle of a flame wall.
DPS: Once we sorted out who was attacking what it all seemed to go well enough, although the Drake only has 1.1M health he does take a while to go down with all the DPS on different assignments but I definitely think we can do it.
Healing: Healing was generally good although there seemed to be always see a healer get hit by a flame wall at some point during in each of the attempts which makes it difficult for the tanks and DPS to carry on when there's three seperate encounters going on at once. However practice makes perfect and I think we're on our way there.
Overall Malygos was a good fight, one day we'll one shot him, although I don't believe we've ever had the same DPS classes two weeks running and as such spark-communication can be difficult. Cardinal's Hammer of Gank helped out on the sparks once Enthesilea took over tanking which may have had some effect on the reason why we killed Malygos that time round.
Phase 2 is pretty good; its easy enough for the melee DPS class being up in air as they avoid his breath but this all went well once the healers had their mana problem sorted. Also can anybody tell me if me saying on Vent "It's down" for the scions is actually helping? As there was a point where I didn't say it and a disc was lying around for a few seconds. Perhaps because of a breath which I didn't see.
Phase 3: Everyone knows what they're doing here; the DPS just need to remember 1, 1, 1, 1, 1, 5 and to use their flame shield. It's highly possible to survive two surges on yourself in a row if you have the combo points. There was some issues in the successful Malygos attempt where two people were wildly far way from the rest of the pack, I'm not sure for what reason.
I think we can improve the timing on Phase 3 as he really shouldn't have been able to get his enrage off in the time we had left on the clock, however maybe we've just been lucky with Phase 3 prior to now.
Overall - all good, but still needs work. However we do improve every week and hopefully will be amazing at it by the time Ulduar comes out.
Tanking: Was good, position was good, and once Taq realised how much defence he needed it all seemed to go well enough. I failed epicly on the last attempt before the no drakes try by following an Elemental Taq was kiting and ended up in the middle of a flame wall.
DPS: Once we sorted out who was attacking what it all seemed to go well enough, although the Drake only has 1.1M health he does take a while to go down with all the DPS on different assignments but I definitely think we can do it.
Healing: Healing was generally good although there seemed to be always see a healer get hit by a flame wall at some point during in each of the attempts which makes it difficult for the tanks and DPS to carry on when there's three seperate encounters going on at once. However practice makes perfect and I think we're on our way there.
Overall Malygos was a good fight, one day we'll one shot him, although I don't believe we've ever had the same DPS classes two weeks running and as such spark-communication can be difficult. Cardinal's Hammer of Gank helped out on the sparks once Enthesilea took over tanking which may have had some effect on the reason why we killed Malygos that time round.
Phase 2 is pretty good; its easy enough for the melee DPS class being up in air as they avoid his breath but this all went well once the healers had their mana problem sorted. Also can anybody tell me if me saying on Vent "It's down" for the scions is actually helping? As there was a point where I didn't say it and a disc was lying around for a few seconds. Perhaps because of a breath which I didn't see.
Phase 3: Everyone knows what they're doing here; the DPS just need to remember 1, 1, 1, 1, 1, 5 and to use their flame shield. It's highly possible to survive two surges on yourself in a row if you have the combo points. There was some issues in the successful Malygos attempt where two people were wildly far way from the rest of the pack, I'm not sure for what reason.
I think we can improve the timing on Phase 3 as he really shouldn't have been able to get his enrage off in the time we had left on the clock, however maybe we've just been lucky with Phase 3 prior to now.
Overall - all good, but still needs work. However we do improve every week and hopefully will be amazing at it by the time Ulduar comes out.
Last edited by Dahlaine on Tue Jan 27, 2009 10:04 am; edited 1 time in total