This is the thread for all DPS discussion about gear/specs/classes/problems.
I have written a basic guide for all DPS classes at the top. Please add your knowledge and corrections.
Basic Numbers:
Melee Hit Cap: 8% against raid bosses.
Spell Hit Cap: 17% against raid bosses.
Dual Wield Suggested Cap: 13%, this be enough to guarantee most of your spells (shaman) or all of your poisons (rogue) hit the target.
You can take off 1% from the above if there is a Space Goat in the party, plus whatever hit your talents give you.
Expertise Cap: 26
Expertise stops the target dodging. The less he dodges, the more you will hit him, the more damage you will do. Expertise only affects melee attacks.
Gearing Priorities:
For all DPS classes being hit capped is the first objective.
After being hit capped, the following is what you should focus on from gear, gems and enchants – in order of importance...
Paladins: Strength, expertise (until capped), crit
Mages: Spell power, haste, crit.
Note: Haste does not reduce the global cooldown on instant attacks for melee characters. All it does is increase your white (auto-attack) damage. 1% haste on a melee character would increase your white damage by 1%, not your overall damage. Melee characters should gain enough haste from gear without having to gem or enchant for it.
Enchants:
(Coming Soon)
Recommended Enchants for Melee DPS:
Recommended Enchants for Caster DPS:
I have written a basic guide for all DPS classes at the top. Please add your knowledge and corrections.
Basic Numbers:
Melee Hit Cap: 8% against raid bosses.
Spell Hit Cap: 17% against raid bosses.
Dual Wield Suggested Cap: 13%, this be enough to guarantee most of your spells (shaman) or all of your poisons (rogue) hit the target.
You can take off 1% from the above if there is a Space Goat in the party, plus whatever hit your talents give you.
Expertise Cap: 26
Expertise stops the target dodging. The less he dodges, the more you will hit him, the more damage you will do. Expertise only affects melee attacks.
Gearing Priorities:
For all DPS classes being hit capped is the first objective.
After being hit capped, the following is what you should focus on from gear, gems and enchants – in order of importance...
Paladins: Strength, expertise (until capped), crit
Mages: Spell power, haste, crit.
Note: Haste does not reduce the global cooldown on instant attacks for melee characters. All it does is increase your white (auto-attack) damage. 1% haste on a melee character would increase your white damage by 1%, not your overall damage. Melee characters should gain enough haste from gear without having to gem or enchant for it.
Enchants:
(Coming Soon)
Recommended Enchants for Melee DPS:
Recommended Enchants for Caster DPS:
Last edited by Cardinal on Wed Apr 15, 2009 5:10 am; edited 1 time in total