1. Stats : Healing Power - Staying Power - Haste
2. Regen : How does Regen work - How much MP5 do I need
3. Talents : Raiding specs - Five must-have raiding talents - Class abilities
4. Gear : Choosing gear - Healer gems
5. Addons
6. Macros
1. Stats
Healing Power
These stats buy you faster heals now. Anything that makes your heals stronger or cast faster adds to your healing power. The backside of raw healing power is that it often comes at the cost of regen, although each class tends to have a "magic" stat that gives them output AND regen (example: Crit for Paladins, Spirit for Trees).
- Spellpower (all)
- Crit (all)
- Intellect (boosts Crit, see above)
- Spirit (Trees, Holy Priests)
- Haste (all)
Staying Power
These stats will increase your mana pool, or boost your regen. Other than the basic in-combat regen stat, MP5, each class has a stat that boosts your regen through talents (example: Crit for Illumination Paladins, Spirit for Meditation Priests)
- MP5 (all)
- Spirit (Priests w/Meditation, Druids w/Intensity)
- Intellect (Paladins and Disc Priests)
- Crit (Paladins w/Illumination, Holy Priests w/Holy Concentration)
- Spellpower (technically, if your heals top them up, you can take a longer break before the next heal!)
Haste
32.76 haste rating = 1% Spell Haste
Haste does two things for a healer/caster: it reduces your global cooldown (GCD) down to a minimum of 1 second (the "soft cap"), and it reduces the cast time of your direct and channeled heals. The formula that tells you how much Haste you need is:
- Code:
Haste Rating needed at level 80 = ((Base Cast Time / Desired Cast Time) - 1) * 32.79 * 100
Example for GCD reduction: If you want to reduce your GCD to 1.0 seconds, you need: ((1.5/1.0) - 1) * 32.79 * 100 = 1640 haste rating (= not really reachable unless you have talents/buffs that buy you a shortcut!)
2. (Mana) Regen(eration)
How does regen work?
When 5 seconds have passed since you were last in combat, the formula for regen since Patch 2.4 is simple:
- Code:
MP5 = 5 * (0.001 + sqrt(Intellect) * Spirit * BASE_REGEN)
BASE_REGEN is a constant value, fixed per level and regardless of class. Before Patch 3.1 the value was 0.005575. After 3.1 the value was lowered by 40% to 0.003345. Some examples with varying ratios of Intellect to Spirit:
Intellect | Spirit | Resulting MP5 |
1500 | 250 | 162 |
1250 | 500 | 296 |
1000 | 750 | 397 |
750 | 1000 | 458 |
500 | 1250 | 468 |
250 | 1500 | 397 |
When in combat, the above formula is cancelled (unless you have a talent that lets a percentage of that regen to continue in combat, like Meditation or Intensity), and the only mana you will regen is from raw MP5 on your gear, or other talents (that, say, return mana on crit - like Illumination or Holy Concentration).
How much MP5 do I need then?
WORK IN PROGRESS
Last edited by Marveen on Sun Apr 19, 2009 6:43 am; edited 11 times in total