Telluria Tue Jun 09, 2009 9:22 am
Dahlaine wrote:However your advice about Tidal Waves is probably true. I need to rejig some add-ons so it is announced to me when Tidal Wave procs. Thank you both
Not really worth getting it announced I'd have thought - assuming 5/5 talent anyway, it's guaranteed from Chain Heal or Riptide, and Riptide is too cheap and wonderful to not be casting when it's available
Though you do start hitting the GCD with speed-up'ed LHWs.
Shield wise, shammies can cast:
Lightning Shield: The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 380 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Water Shield: The caster is surrounded by 3 globes of water, granting 100 mana per 5 sec. When a spell, melee or ranged attack hits the caster, 400 mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Earth Shield: Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for 337. This effect can only occur once every few seconds. 6 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time.
Note that only one of those can be up on any given person though, so if (say) an enhance shaman had put up lightning shield, and then got poo-shielded by the resto shaman, the lightning shield would be removed.
Trinket wise - there's one from 40 heroic badges (Egg of Mortal Essence?) which is identical to the Maexxna one except that it only works on healing spells (I know this because Torix used to use it too ... for unknown reasons Arcane Missiles triggered it too!), well worth grabbing. Can't count on trinket procs happening at the right time, of course.
Last edited by Telluria on Tue Jun 09, 2009 9:25 am; edited 1 time in total