Balgarim wrote:Yes, but you must factor in that Ret's are fudging useless on single target mobs. No two ways about it, we are utterly sheet.
Edit: Toned the language down =)
You've been like the ITV pre-watershed version of Robocop!
Balgarim wrote:Yes, but you must factor in that Ret's are fudging useless on single target mobs. No two ways about it, we are utterly sheet.
Edit: Toned the language down =)
Balgarim wrote:Yes, but you must factor in that Ret's are fudging useless on single target mobs. No two ways about it, we are utterly sheet.
Edit: Toned the language down =)
Marveen wrote:So, for our next Iron Council hardmode attempt:
- No one fucking dies to stupid shit in P1/P2.
- Billie Piper is the main cleanser in P3, with Zuzu as the fucking backup (because Penance is faster to send off than a HL).
- Derky bombheals the shit out of the Steelbreaker tank in P3
- Marv doesn't slack and let dps die ffs!
>.>
Cardinal wrote:Flame Leviathan + 3 tonight...
Extra pillars of light to dodge basically.
Seems best to only use 1 chopper for pick-ups and tar pools and put the extra player onto a Demolisher for pyrite collection.
Siege engine drivers should also be the people with the best ilevel gear, which means our tanks won't be driving them tonight, as I know I'm near the bottom when it comes to gear levels.
I agree - I was getting more and more aggravated with my SE driving! The Siege Engines tended to die first of all vehicles (except on tries 4, 9 and 12 out of 12 wipes) - and as soon as one of them dies, we lose control of the Vents and things go belly up. There is a sweet spot of following distance (close enough to interrupt, but not so close you get blinded by the effects) - and I struggled to find it. Maybe it just IS that hard to find and everyone would struggle with it? In any case, if you notice someone failing or have a suggestion for doing things better, point it out!Derky wrote:My main gripe with last night is we spent hours with people driving vehicles they clearly just didn't grasp.
Marveen wrote:Saturday 27th June
Hodir: Oneshot! After the last two weeks' wipe bonanza this was very odd - but well done! Was a close shave as we were merely seconds from the timer, and included a few people getting frozen (>.>) and possibly an early death or two.
The dps on Hodir was the stuff of legends, and without the excitement of "omg hardmode kill imminent!!1" and people getting frozen/icicled we can probably do even better. Was fun chasing moonbeams as a boomkin..
Mnemo wrote:Yeah, everything I've read about Hodir hardmode says that he's so random that it's just silly.
The kill was pretty funny, I thought we weren't on time, wasn't looking at the health or timer, then suddenly I realize you lot are sounding rather excited on Vent... :p
I think Card said that Bal had the highest Storm Power uptime in the raid, followed by Akari, with me somewhere around 20%?
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