I'm coming back into the thread! At the risk of aggravating things, here's my opinion.. again.
Blobb wrote:But, as I see it this rule shouldn't even speed up progress alot. (Feel free to prove me wrong, this is just my thoughts). If we wait until we have 9 A-teamers before we even try a new hard mode. How often will we then actually try newer hard modes? not often I believe.
There's a difference between a wipenight like Sarth3D and that thing we had on Hodir - it was clear we weren't anywhere close to getting the hardmode kill. The rule was put in to stop that kind of pandafest - no new hardmodes to be tried until we have a team that has a realistic chance at getting it done.
If we only did Ulduar normal, we'd clear it in one night (possibly). The only progress at the moment is through hardmodes - we NEED to do the Iron Council AND the four Keepers on hardmode to unlock the last boss of Ulduar - Algalon. Every week
we are racing against time - we have Thursday to get up to the Keepers (preferably do 1-2 on hardmode), Saturday to work out a strategy for 2-3 new hardmodes, but by Monday we need to finish up what's left incl. Yogg-Saron and his chest pieces! If we can't assemble 9/10 A-locs, we do the run on normal - get gear upgrades now and postpone that hardmode try to next week or another evening with a stronger team.
Take today's (Saturday) raid: we can try wiping on Freya+2 or have a go at Mimiron Firefighter. But if we spend more than 2 hours wiping on the third Keeper, by the time we get to the fourth one we may not succeed at it - even in normal mode. And that means we may not do Vezax tonight, which means no Yogg-Saron until Monday - and none of the B-locs in tonight's raid get to see Yogg. They just spent 2 hours wiping for normal loot! Or instead, we do Freya and Mimiron normal tonight, try Vezax and Yogg-Saron TONIGHT - thus more B-locs get access to the chestpiece tonight (instead of Monday), and we save Freya and Mimi hardmode for next week. If anything, this system guarantees better drops for B-locs (as we down fewer bosses when we try new hardmodes).
Secondly, we've only tried 3/5 of the required hardmodes to unlock Algalon. They're Iron Council (SB last), Thorim and Hodir. Iron Council we still struggle with - it's a dps race, a dynamic switch in healing strategy per phase, ramping damage throughout, exploding tanks, and if anyone dies it's pretty much a wipe as he'll heal up and we run out of tanks. It's also an optional boss, so we're going to save it until we have the best chance of getting it done, and for now that means 9/10 A-locs. Then there's Hodir - we've been exceedingly lucky on him the last two weeks, with the melee getting buffed at the right time and juuuust scraping by the Hard Mode with seconds to spare. Again, there's heavy RNG which means 1/5 pulls are actually possible kills - we want to be able to get it. Thorim is the same story - tanks getting instagibbed by 36k non-crit swings, dps racing to down him before Thorim gets so Charged up that he destroys everything. And we haven't tried Freya+3 or Mimiron hard! My point here is: hardmode Keepers are quite a steep learning curve AND require good gear. Think Vaelastrasz and fire resistance here - it's more
than like that than anything else we've seen in WotLK.
Thirdly, just because some hard modes are currently hard doesn't mean we won't ever try them with less than 9/10 A-locs. Some hard modes are already on farm - FL+2 and Freya+1 are already there. XT-002 heartbreaker is also on farm - if the dps can destroy the heart, it's a hardmode attempt (we nearly didn't get it this week though, even with 9/10 A-locs!). It's the new Keeper attempts, where we're still coming up with a strategy that works for the murlocs, that we're giving prio to A-locs. We're nearly there on IC and possibly Hodir.
Blobb wrote:WHO in WMD doesn't have patience with wipes? (I've never seen anyone complain over wipes and I certainly haven't ever done that. And I've wiped with you alot, and I've also caused a bunch of wipes but you seem to have patience with me learning?)
I think we'll progress faster by, doing the bosses we can getting loot, dieing on the hardmodes that are within our reach and letting everyone learn by dieing.
This is exactly what we'll be doing with the new system. We'll still do hardmodes we CAN do (FL+2, XT-002, Freya+1) and save progression hardmodes to another week. We'll still kill bosses, get normal loot, finish the instance. What we won't do is waste time on FL+3 and other optional hardmodes unless we have a team of A-locs, and even then we're giving it only a few wipes before moving on to our current progression: hardmode Keepers. We just can't afford to waste a whole evening on a hardmode Keeper, or FL+3, when we could just do FL+2 and get to the good parts.
Blobb wrote:But if the A-team goes and kills a new hardmode, I wouldn't have any part of it. Because I wouldn't have wiped on it, or even been anywhere near it, because only some in WMD are "allowed" to. And thus I (and the other B-teamers) would be excluded from any sense of pride of a new kill. Simply because WE WEREN'T THERE.
So yea, this rule is.. imo killing a BIG part of equality among WMD members and all that comes with that.
And only to try and make the A team progress faster. (yes, the A team)
You may not be in on the first kill, but then again... you may be! There's nearly always room for one B-loc on progression nights. Once we have that hardmode on or near farm - or time stops being an issue - it's open to all murlocs.
Remember that Algalon is still on a 1-hour per week lockout. If we unlock him, all he "costs" us is one extra hour of raiding a week.
PS: Why are my posts always so goddamn long -.-