Balgarim wrote:My understanding of the new rules were that if a "Team A" member signed up, then they would get priority over a "Team B" member. I may have misunderstood the rules and so would like clarification!
Cardinal wrote:Raids with less than 9 'Hard Mode Raiders' signed up will not attempt to do hard modes, unless they're extremely easy ones. We'll just do a fun, low stress normal raid and give gear and experience to those people who need it.
I still think you're looking at the rank rule the wrong way. It's is a retrospective rule, best used to determine what will happen AFTER we have 10 signups:
- 1 A-loc, 9 B-locs -> inanimate trifle raid
- 2 A-locs, 8 B-locs -> inanimate trifle raid
- 3 A-locs, 7 B-locs -> inanimate trifle raid
- 4 A-locs, 6 B-locs -> inanimate trifle raid
- 5 A-locs, 5 B-locs -> normal farm raid (IF 4 A-locs sign up as #11+, they get dibs!)
- 6 A-locs, 4 B-locs -> normal farm raid (IF 3 A-locs sign up as #11+, they get dibs!)
- 7 A-locs, 3 B-locs -> normal farm raid (IF 2 A-locs sign up as #11+, they get dibs!)
- 8 A-locs, 2 B-locs -> normal farm raid (IF 1 A-loc signs up as #11+, s/he gets dibs!)
- 9 A-locs, 1 B-loc -> hard mode progression raid
- 10 A-locs, 0 B-locs -> hard mode progression raid
A single late A-loc signup will only push out a B-loc who signed earlier if it's an 8/10 raid and they make the difference between trying hardmodes (9/10) or not.
Healers DO prefer to have a full A-team - it's a lot easier to heal a well-geared tank/dps'ers who know what they're doing than someone with less experience! So from a purely selfish "how-does-my-life-get-easier" perspective, my task as a healer gets a lot easier with a raid full of A-locs..
Take last night on Mimiron - I think only Pocari has managed to cruise through their virgin mechagnome experience without dying. It's like the skyscraper jumping programme in the Matrix, everyone fails the first time. It's costing us an achievement to bring new people in every week, no matter how skilled they may otherwise be!
The only reason we have almost fixed healer spots is because our healers raid extremely regularly AND we have working hybrids to take over on the few times our core Oracles can't come: Dahl and Gimil are very regular presences on our team, and Rynar is currently permabenched, which afaik he has agreed to - we told him we were way full on healers when he signed. So we *are* 6 healers on team Oracle...
I think Akari is an A*-murloc, damn fine dpser and certainly agree with D on his comment about that. I do like the discussion so far - it's quite clear there's something not working and it's directly affecting the Coastrunners more than the Tanks/Oracles. So more opinions, please! I will obviously comment on things from my perspective as a healer but I make no apologies for that - you know where I'm coming from!
So the more Coastrunner voices we can get in on this, the better.