Where. Murlocs. Dare

Would you like to react to this message? Create an account in a few clicks or log in to continue.

Now Available At: http://www.wheremurlocsdare.com!


    Gruul's Lair

    Marveen
    Marveen


    Posts : 425
    Join date : 2008-09-30
    Age : 49
    Location : Kent, UK

    Gruul's Lair Empty Gruul's Lair

    Post  Marveen Sat Nov 08, 2008 4:40 am

    High King Maulgar

    Tanks:
    Very technical pull - you need at least 4 OTs:
    - [Blindeye the Seer] Melee OT on Priest boss (he doesn't do much damage, so rage generation hard).
    - [Olm the Summoner] Warlock OTs: enslave the Warlock boss' pets and use them to OT this add. Dispose of them by running them into the Mage boss' AoE (taunt him and he'll gank them) once the warlock boss is down.
    - [Krosh Firehand] Mage OT: wear good Stamina gear. Pull with instacast, Spellsteal Krosh' Spell Shield (reduces incoming spell damage by 75%) and when he is on top of you and in position, blink out. OT this add until it's dead (save mana until the other DPS are ready to gank him, then nuke to keep aggro).
    - [Kiggler the Crazed] Two spare ranged DPS OR a (boomkin or tree) druid: OT the Shaman boss, away from other tanks or he'll mess up their aggro. Be sure to nuke/reaggro everytime he does the AoE. If not a shapeshifted druid, take turns to aggro him when the other person is polymorphed. If druid tank, make sure you don't get knocked out of the instance!

    Positioning:
    - Maulgar on the far West (by the gate to Gruul),
    - Priest boss somewhere in the middle, bottom (gets nuked first too),
    - Warlock boss near the top of the cave (near the Priest boss).
    - Mage boss at the far East side of the cave,
    - Shaman boss down the entrance corridor (Easternmost) and furthest from Maulgar.

    Melee DPS:
    Check whether you're OTing (read Tank section).
    DPS the Priest boss, then the Warlock boss.
    Wait until you see Maulgar do a whirlwind, then run in and gank (be ready to run out when he starts whirlwinding again).

    Ranged DPS:
    Check whether you're OTing (read Tank section).
    Help nuke the Priest boss, then do the Mage and finally the Shaman boss.
    Join the fight on Maulgar after this, be sure to spread out in Phase 2.

    Healers: Dedicated healers on Mage OT and on MT, watch the Shaman OT.
    After adds are down, make sure meleers are topped up in case they eat whirlwind.
    Spread out in Phase 2.

    CC: Warlocks enslave felhounds and use them to OT.

    Decursing: Mage OT spellsteals Spell Shield.

    Everyone:
    Very technical pull, make sure you know where you need to be!
    Phase 1: Starts with the boss and his 4-man council (5 mobs altogether). Kill order:
    -1- Priest boss does a big selfheal after shielding himself - nuke the shield and interrupt.
    -2- Warlock boss does a death coil (fear) and summons felhounds (enslave and OT him with them).
    -3- Mage boss does a short-range fire AoE - stay out of this!
    -4- Shaman boss polymorphs target (so druid tank is good), has a melee-range knockback that soft-resets aggro of everyone zapped (keep him away from the other bosses).
    Phase 2: At 50% health Maulgar starts to zoom-charge random people and casts melee-range AoE fear every 15 seconds.

    Gruul the Dragonkiller

    Tanks: 2nd on threat in melee range will be hit by Hurtful Strike, make sure it's the OT.

    Melee DPS: Watch your aggro!
    Stay alive!

    Ranged DPS: Stay at max range and spread out, give the melee/tanks room to move.
    Pets aren't affected by HS or Shatter, so send 'em in.

    Healers: Keep the tank HoTed, especially during the silence.
    Stay spread out, give the melee/tanks room to move.

    Decursing: Only physical damage dealt, so use Amplify Magic.

    CC: --

    Everyone:
    DPS race!
    Every 30 seconds, Gruul Grows. This increases his damage by 15% and grows 10% (after 5 minutes he gains 75% damage and is double in size). It stacks up to 30 times (top stack remains on for 5 minutes, then he starts over).
    He randomly does AoE silence for 4 seconds.
    He randomly does a Cave In (damage in a small area), more and more often as the fight progresses.
    He does a raidwide Ground Slam (knockback to all) followed by Gronn Lord's Grasp. This slows you by 20% and stacks over 5 seconds (so after 5 seconds everyone is Stoned).
    After everyone is Stoned, Gruul does a Shatter (damage, more damage if people near you).
    After 10 minutes the tank will be overwhelmed by Gruul's Growth stacks -> wipe.

      Similar topics

      -

      Current date/time is Sat May 11, 2024 10:50 pm