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    Magtheridon's Lair

    Marveen
    Marveen


    Posts : 425
    Join date : 2008-09-30
    Age : 49
    Location : Kent, UK

    Magtheridon's Lair Empty Magtheridon's Lair

    Post  Marveen Sat Nov 08, 2008 4:44 am

    Matheridon

    Tanks: The fight won't start until an attack happens, so take time to position etc.
    Ideally 5 tanks - one on each Channeler add. Keep these adds spread or they will heal each other (and their Shadow Volleys overlap). In Phase 2-3, assign OTs to be cube clickers.

    Melee DPS: Stop DPS at 35%, wait for Blast Nova, then zerg him down to below 30%.

    Ranged DPS: Warlocks/hunters focus on controlling Infernals once they spawn.
    Stop DPS at 35%, wait for Blast Nova, then zerg him down to below 30%.

    Healers: Heavy healing at first then more controlled after the adds are down.
    Focus on Channeler tanks at the start, move to the other Channeler tanks as these adds go down.
    Heal Cube Clickers (they take damage while channeling).
    HoT Conflagrated people.

    Decursing: --

    CC:
    Phase 1: Interrupt Channeler casting, especially Dark Mending (heal).
    Banish/kite/OT summoned infernals.
    In Phase 2-3:
    There are 5 Manticron Cubes in the lair, if all channeled at the same time they will interrupt the Blast Nova.
    Assign 5 clickers (+ backup clickers), each stands in a Safe Spot (behind cube, back to wall) to avoid knockback from Quake. Click the cube ONCE only (you get a debuff if you break early). Wait for the emote before clicking, or watch Magtheridon - he deselects the tank before he starts to Blast Nova, that's a signal to start clicking.
    Clickers stand away from your cube in Phase 3 or you may trigger a Collapse on it, which buries it (can't be used for the rest of the fight).

    Everyone:
    On engaging, Magtheridon will stay banished for 2 minutes.
    The 5 Channeler adds will summon an infernal each randomly (up to 5 at the same time), they despawn after a minute.
    After 40 seconds (and every 50 seconds), he does a Quake (knockback and spell interrupt).
    Every minute he does a Blast Nova (2.5k damage per tick to everyone - or 25k damage to each player) - can be interrupted by enabling all Manticron Cubes.
    Phase 1: Kill all Channelers one by one.
    Phase 2: Magtheridon unbanished, finish Channelers then focus on him.
    Phase 3: At 30% health he crashes the roof over the raid (damage + stun).
    After that he will randomly collapse parts of the roof in small areas (8 yd radius) - move out of it or you WILL die.
    Magtheridon enrages after 22 minutes (20 minutes after activation) -> wipe.

    0-----1-----2-----3-----4-----5-----6-----7-----8-----9¦ Minutes
    +ccccccccccccccc_______________________________________¦ Channeler + infernals
    ____________100-----80------60------40-------20-------0¦ Magtheridon health (%)
    ____________+---Q----Q----Q----Q----Q----Q----Q----Q---¦ - quakes
    ____________+-----N-----N-----N-----N-----N-----N-----N¦ - blast novas


    Notes:
    - Assuming a raidwide DPS of 6k, which WMD can do in ZA with 10 people, he should be dead well before 9 minutes.
    - At 6 minutes (and every 5 minutes after that), a Quake will happen at the same time as a Blast Nova.
    - Hold fire at 35% hp until the next Blast Nova is over, then get him to 30% health and Phase 3 (Collapses).

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