The new long-term goal of WMD is to get to a place where we can tackle hard modes every single raid.
In my opinion, normal modes are just warm-ups for the real content. Hard modes are more fun and more rewarding. Over the coming months we must make changes to ensure all raids become hard mode raids. I don't want an A and B team forever. They're just temporary measures and I don't like them. I want one big team where everybody is able to do hard modes.
This means creating more hard mode-raiders. We need at least 3 hard mode-capable tanks, at least 4 hard mode-capable healers, and at least 6 hard-mode capable DPSers. That's a total of 4 more hard mode raiders than we have currently. This seems feasible.
It will mean we have to start sharing spots, but we've been doing that every week until recently. I'd rather share spots than waste a night doing old content that nobody's interested in.
I think we have the potential hard mode raiders in our midst. They just need help to improve.
My definition of a hard mode raider is someone with 5 qualities: Gear, mentality, personality, reliability and adaptation.
Promotion would be based on someone who can tick all 5 boxes. Any Reservist with the following can be considered for promotion:
* First of all, their gear should never be an obstacle. That doesn't necessarily mean they have full tier 8. If somebody does great work in crap gear, then gear isn't an obstacle for them. That's what I want.
* They need to be interested in raiding and tactics. For some people raiding is just something to pass the time, for other people it's a hobby. Hard mode raiders need to take raiding and their class seriously.
* They need a personality. It's not fun raiding with someone who never speaks. A hard mode raider should be willing to speak up, offer suggestions and get involved on the forum and in-game.
* They need to be reliable. That means I can trust them to put the raid first when they're there. They won't go regularly go AFK, have regular PC hiccups, they show up when they sign up, etc. Obviously no one can be 100% all the time, but it's easy to spot repeat offenders.
* They don't need experience. They need adaptation. They need to be able to pick up new tactics in a flash and more importantly, adapt when things go wrong. If the tactic changes mid-fight, they should be able to improvise on their own, without being told what to do.
So those are the 5 things I need from Team B people if they're going to be promoted and it's everybody's job to help them get there. It's in all our interests. The more hard mode raiders we have, the more new content we can munch down on.
Things In the Pipeline:
Here are some of the upcoming changes that I'm currently considering to help us achieve our goal:
Officers! I'm getting a little stressed trying to manage everybody, so I need to delegate. Basically, I want to hire a DPS and Healer Officer. Their job will be to ensure everybody on their team is happy, doing what they're supposed to, and knows how to play. They'll also be in charge of recruitment for their respective team, (in consultation with me).
If you're interested, let me know! (I doubt anybody will volunteer, so I might pick people).
One of the first jobs of the officers will be to sit down and look at people's main talent specs to check they're raid friendly. Everybody's main spec should be for the good of the raid.
Another thing that's going to change at some point in the future is looting, specifically some kind of clause to ensure that those who need the item the most get it, if the officers agree. I believe the MT and the tanks should have loot priority. That's easy for me to say, I'm a tank, but it makes logical sense that the person who's death will cause a guaranteed wipe has the best gear. It also makes sense for someone who goes offspec DPS regularly gets dibs on a weapon over the other offspecs.
I've no timetable for introducing these things, I just want to give you a preview of what's on the horizon and get feedback and opinions from you in the meantime.
Let the explosions and drama commence!
In my opinion, normal modes are just warm-ups for the real content. Hard modes are more fun and more rewarding. Over the coming months we must make changes to ensure all raids become hard mode raids. I don't want an A and B team forever. They're just temporary measures and I don't like them. I want one big team where everybody is able to do hard modes.
This means creating more hard mode-raiders. We need at least 3 hard mode-capable tanks, at least 4 hard mode-capable healers, and at least 6 hard-mode capable DPSers. That's a total of 4 more hard mode raiders than we have currently. This seems feasible.
It will mean we have to start sharing spots, but we've been doing that every week until recently. I'd rather share spots than waste a night doing old content that nobody's interested in.
I think we have the potential hard mode raiders in our midst. They just need help to improve.
My definition of a hard mode raider is someone with 5 qualities: Gear, mentality, personality, reliability and adaptation.
Promotion would be based on someone who can tick all 5 boxes. Any Reservist with the following can be considered for promotion:
* First of all, their gear should never be an obstacle. That doesn't necessarily mean they have full tier 8. If somebody does great work in crap gear, then gear isn't an obstacle for them. That's what I want.
* They need to be interested in raiding and tactics. For some people raiding is just something to pass the time, for other people it's a hobby. Hard mode raiders need to take raiding and their class seriously.
* They need a personality. It's not fun raiding with someone who never speaks. A hard mode raider should be willing to speak up, offer suggestions and get involved on the forum and in-game.
* They need to be reliable. That means I can trust them to put the raid first when they're there. They won't go regularly go AFK, have regular PC hiccups, they show up when they sign up, etc. Obviously no one can be 100% all the time, but it's easy to spot repeat offenders.
* They don't need experience. They need adaptation. They need to be able to pick up new tactics in a flash and more importantly, adapt when things go wrong. If the tactic changes mid-fight, they should be able to improvise on their own, without being told what to do.
So those are the 5 things I need from Team B people if they're going to be promoted and it's everybody's job to help them get there. It's in all our interests. The more hard mode raiders we have, the more new content we can munch down on.
Things In the Pipeline:
Here are some of the upcoming changes that I'm currently considering to help us achieve our goal:
Officers! I'm getting a little stressed trying to manage everybody, so I need to delegate. Basically, I want to hire a DPS and Healer Officer. Their job will be to ensure everybody on their team is happy, doing what they're supposed to, and knows how to play. They'll also be in charge of recruitment for their respective team, (in consultation with me).
If you're interested, let me know! (I doubt anybody will volunteer, so I might pick people).
One of the first jobs of the officers will be to sit down and look at people's main talent specs to check they're raid friendly. Everybody's main spec should be for the good of the raid.
Another thing that's going to change at some point in the future is looting, specifically some kind of clause to ensure that those who need the item the most get it, if the officers agree. I believe the MT and the tanks should have loot priority. That's easy for me to say, I'm a tank, but it makes logical sense that the person who's death will cause a guaranteed wipe has the best gear. It also makes sense for someone who goes offspec DPS regularly gets dibs on a weapon over the other offspecs.
I've no timetable for introducing these things, I just want to give you a preview of what's on the horizon and get feedback and opinions from you in the meantime.
Let the explosions and drama commence!